![]() While much of your exploration will be fully 3D, there are moments where the camera will shift to a 2.5D locked camera or it will lock onto something that it thinks you want to explore and it is always an awkward transition, which is why automatically running blindly doesn’t always pay off. And, with how the game handles the towers it does have, consider yourself very lucky. Your mileage will vary on your enjoyment of these, but it sure beats having to climb some sort of tower to reveal more of a map. You’ll do this by performing small bite-size challenges such as performing a game of skip-rope, to spin dashing a ball into a few goals, to assembling a Tetris puzzle in a certain order. To help get around and navigate each zone, Sonic will track down special markers that help reveal parts of the map. Hell, most of the time you cannot even see what is ahead of you due to the camera not facing where you’d want it to go or that most platform assets haven’t even loaded in. The game expects you to keep running in these instances, but you are rarely given the instruction that you should. When zipping around camera-locked spirals or being propelled by a spring pad, Sonic will often run a short distance and then stop. The use of Sonic’s speed is also inconsistent. For as fast as Sonic should be, exploring this open world with him feels uncharacteristically sluggish. I went from level 28 to 56 all at once, due to taking in a half-hour of fishing, and if I was even a pixel faster I wouldn’t know as it didn’t feel like anything had changed. Still, leveling up Sonic’s speed never felt like I was making any progress. ![]() These Kocos are everywhere but due to them often being the same color as most locations, they are sometimes incredibly hard to make out from the environment. By taking these lost creatures to an Elder Koco, he will grant you the ability to level up Sonic’s speed as well as his ring capacity. While you’ll eventually unlock fast travel markers and special grind rails that aid in traversing the map quicker, Sonic’s speed when exploring these open areas on foot is painfully slow, even when you are doing everything you can to boost him faster.Īs you explore each of these locations, you’ll encounter small creatures called Kocos. Where this gets frustrating is you often will end one such interaction with one of them and your next objective, and even the one after that, is to literally talk to them again, but this time on the other side of the map. It eventually gets to a point where it’s pretty damn interesting, but as this comes within mere hours of finally completing this 20-25 hour adventure, that’s a lot of mediocre storytelling to endure until it finally pays off. However, it’s not until another character becomes central to the story that it even then begins to pick up. While there are some nice callouts to previous games and even the comic books, most of it annoyingly repeats in the steps needed to progress it. The story that follows is largely bland for quite some time. While rescuing them is easy enough, it takes its toll on Sonic, infusing him with a mysterious dark energy. And, before too long, Sonic discovers that Knuckles too has been trapped in one of the same prisons, an act that happens outside of this adventure in the animated short Sonic Frontiers Prologue. As Sonic and his friends are out tracking down the Chaos Emeralds, they are flung into a dimensional portal, and each of Sonic’s companions are then trapped, awaiting rescue.
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